Licensing made effortless

Ship with commercial music, no matter your team size.

AAA studios once had whole departments untangling rights, negotiating sync terms, and recreating metadata by hand. Reactional wraps that maze into one workspace so emerging teams, mobile hits, and blockbuster franchises can all clear the same catalog in seconds—not months.

Built-in rights experts

We steward negotiations, and label reporting with a legal team that already speaks sync.

Global label access

Tap majors, indies, and boutique catalogs through agreements ready for console, PC, and live ops.

Metadata that plays nice

Beat maps, harmony, and stems arrive with each approval so you can implement instantly.

Before Reactional AAA only

Teams managed bespoke contracts, pieced metadata together in spreadsheets, and paused production while clearances dragged on.

  • Negotiations with every rightsholder from scratch.
  • Sync and gameplay teams working from conflicting data.
  • Budgets that only blockbusters could justify.
Now with Reactional All studios

A single login surfaces cleared tracks, auto-generated contracts, and interactive metadata ready to drop in-engine.

1

Curate together

Filter by energy, mood, vocals, and release type in real time.

2

Approve instantly

Unified terms cover every platform, build, and update cadence.

3

Deploy with metadata

Download stems, beat grids, and reporting hooks with every master.

Cleared rights, direct relationships

Work with majors, independents, and boutique catalog under a single workflow. Metadata travels with every approval.

Select Label partners
Ninja Tune

Ninja Tune

Beggars Group

Beggars Group

Hopeless Records

Hopeless Records

Defected Records

Defected Records

Enhanced Music

Enhanced Music

Naxos

Naxos

Supercharged.

Know what's inside every master—without touching it.

Reactional surfaces detailed musical metadata alongside licensed commercial tracks, so designers, audio teams, and producers share a single source of truth for callbacks, procedural systems, and adaptive scoring.

Beat-accurate maps

Bar, beat, tempo and phrase markers ready for in-engine callbacks.

Harmonic snapshots

Chord and key lanes that let designers script harmonic changes.

Masters stay pristine

Metadata lives in a sidecar file so licensed audio is never touched.

Metadata Snapshot Live
Track Song to Sunday
Tempo 100 BPM
KeyE Major
SectionsIntro / Verse / Drop / Bridge
Audio Player
Live Sync
Song to Sunday
0:00 / 0:00
Current Chord
Beat TimelineBeat 0 of 0
Basic Analysis

In time and in tune

Every licensed master is scanned for timing and harmony, allowing for precise synchronization with game events. Interactive music overlay will always adapt and conform to the original recording.

120 BPM

Beat tracking.

4/4

Time signature.

Harmony

Key & Chords.

Sections

Song parts.

Deep Analysis

Granular music data

Dive deeper with instrument-level onset and pitch detection. Perfect for rhythm games, music visualizers, or any experience that needs to react to individual elements in a mix.

Vocals

Onset and pitch.

Bass

Onset and pitch.

Drums

Onset detection.

Built for teams

Turn metadata into shipped features

Designers, audio directors, and engineers all plug into the same dataset. Reactional keeps music rights intact while letting you orchestrate systems around them—without custom tooling per game.

Level design Engineering Audio

Coverage

Beats · Phrases · Sections · Harmonic pivots

Delivery

JSON, CSV, & in-engine bindings—ready for build systems

Level design

Procedural level generation

Spawn encounters, lighting presets, or scenery beats from the same bar map the music team approved.

Beat-locked geometry Catalog linked
Engineering

Gameplay callbacks

Trigger VFX, camera moves, or mini-game states on tempo without writing your own analysis pipeline.

Sub-5ms latency Catalog linked
Audio

Adaptive scoring

Feed the metadata into Reactional Themes so Composer exports follow your chosen tempo and chord plan.

Continuous harmony Catalog linked
Reactional Themes

Composer exports stay in lockstep

Reactional Composer gives artists a way to deliver truly adaptive music. Themes read the same tempo and chord data that powers your licensed catalog, so transitions feel intentional and scoring becomes a systems design tool.

Unreal Engine Unity Wwise FMOD

Reactional Themes

Composer exports carry stems, transitions, and dynamic harmony maps that lock to the catalog metadata.

Sync ready Live previews

Same masters, smarter playback

Trigger licensed tracks, then crossfade into Themes that inherit their tempo and key without time-stretching the source audio.

Sync ready Live previews

Shared datasets

Design, audio, and legal all reference the same descriptors—no more mismatched spreadsheets.

Sync ready Live previews
Composer changes propagate to builds in minutes, not sprints.
Composer Sync Linked Project
Theme tempo Follows catalog master (±0)
Chord lane Minor IV pivot detected
Stems Rhythm / Harmony / Lead / FX
98% Confidence

Adaptive blend validated against the original master. Any manual tweaks sync back to Composer in real time.

Catalog markers imported

Tempo grid, chord lane, and sections verified at source.

Theme alignment checked

Composer transitions simulate against gameplay states.

Build ready

Publish straight to your branch or send to QA with metadata changelog.

We never alter the master

Licensed audio stays exactly as delivered. Reactional adds a sidecar of musical intelligence—metadata you can automate, review, or edit—while the waveform remains untouched for legal, creative, and archival peace of mind.

Bring interactive music to market faster

Combine licensed masters, deep metadata, and Reactional Themes to deliver adaptive soundtracks without building your own licensing stack.