More installs.
One creative change.

Our first UA campaigns using major label hits in mobile game ads are producing results that shouldn't be possible. We're expanding the test program now.

Hit Music Performs.

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Currently partnering with select top-tier publishers

THE OPPORTUNITY

Music Works Everywhere.
Except Games.

Hit music drives results across every advertising medium — TV, streaming, social, radio. But in the $30B mobile game UA market, music has been entirely absent.

  • THE PROBLEM

    Music licensing takes weeks and costs $50–150K per track. That timeline is incompatible with UA, where creatives rotate every 48 hours. So the $30B mobile game UA market has operated without music entirely.

  • WHAT CHANGED

    Reactional gives instant access to a catalog of hit songs, pre-cleared for game advertising. Pick a track, inject it into your playable, launch same day.

As featured on
BBCBillboardEDGEGamesIndustry.bizMusic AllyMusic Business WorldwideMusic WeekRolling StoneThe GuardianThe New York TimesThe TimesVentureBeat

How It Works

From catalog to campaign in four simple steps

01

Choose Hits

Instantly recognizable hits that appeal to your audience. No negotiations, no delays.

02

Inject into UA Ads

Our engine adds music to your playable and video ads automatically. Always in sync.

03

Launch Same Day

Campaign-ready creatives at UA speed. Hundreds of variants per month.

04

Pay on Performance

You only pay when the creative performs.

THE VISION

UA Is Just the Beginning

Music transforms every stage of the player lifecycle. We're starting where the data is strongest.

  • User Acquisition

    Hit music in playable ads. Hundreds of variants, launched same-day.

  • Engagement

    Interactive audio that responds to gameplay in real time.

  • Retention

    Personalized soundtracks that keep players coming back.

  • Monetization

    Music-driven rewarded ads and premium experiences.