Developer & Creator
A framework for next-generation musical experiences in games
Note-by-note generative music system
Extensive musical callbacks through automatic musical analysis
Preview, licence and deploy rights cleared music
Enable music personalisation for gamers
Interactive music ready for your game
Choose your music
Pick and choose from an extensive library of both commercial and production music, all rights cleared and suitable for any game.
Map music to game events
All music is pre-rigged with data easily mapped to game parameters.
Output and publish
Customise for your project and output to any game audio system.
For every action there is a musical reaction
Workflow that keeps you in the flow
Hitting all the (right) notes
How is this different from other middleware?
Middleware today mainly deal with sequencing and layering of loops and stems that loop. Any devation from the main loop requires another snippet composed and another set of audio files. Reactional on the other hand is designed for note-per-note playback, with virtual instruments generating the audio.
This means that a composer can compose as they normally would, but then design interactivity on top of the music, and having that change keys, scales, tempo, instrumentation and more.
With Reactional you only need to compose a musical stinger once for a specific use case, and it can later play back in any scale or intensity or variation you see fit.
How can an interactive system like this work with commercial music tracks?
When playing a linear audio track, such as a commercial track, alongside the interactive music system, the generated music adapts and locks to the tempo and harmonic structure of the linear track. All thanks to our automated music analysis process.
How would music personalisation work in a live game?
If the game has Reactional integrated, we offer the opportunity for developer to sell in game music packs. This is a simple way to sonically re-skin a game; or procedurally add new gameplay if designing a music game. This also opens up a completely new revenue stream. Proceedings are split between the developer, Reactional and of course the music rights holders.