Music is missing out on a $30 Billion market
Gaming spends $30 billion a year on user acquisition (UA) across playables and video. Music plays no part in the market.
For developers who need licensed music experiences that go live in minutes—not months.
DLC Revenue
25% Share
B2C API payout to your studio
Interactive
Note-by-note
Dynamic cues follow gameplay events
Unity
Unreal
Godot Tech demo
Callbacks
Beat clock
Exports To
Reactional Composer lets artists keep their workflow while exporting the interactivity that powers in-game music moments.
Automatic Import




Features
Both plans ship with composer workflows and SDK access. Studio unlocks global licensing coverage, monetisation, and support tailored for live products.
Music paid by game studio
StudioBrowse commercial and production music, confirm pricing after you register your project, and secure perpetual licences before you ship.
tracks starting at
Interactive themes priced from $75 per track.
million commercial tracks
Browse a deep, cleared catalog of chart music and production cues.
worldwide licences
Rights cleared globally with no expiry.
for free
Test any track for free, pay on release.
Music paid by gamer
Revenue shareOffer players premium music as DLC or cosmetics while Reactional handles rights, reporting, and payouts.
Studio cost: $0 — Reactional only shares in revenue after the platform fee.
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